sonic
An overview of  and the points they reward, from .

An overview of Crystals and the points they reward, from Sonic Runners.

Points are abstracted units in the Sonic the Hedgehog series. They refer to the measuring system used for evaluating a player's performance during gameplay. Points are acquired by collecting items, defeating enemies and bosses, or by performing different actions. There are a multitude of different ways to collect points, with each game featuring different gimmicks. The total of all points is calculated in-game as the score. After reaching the goal of a level, all point counters are then aggregated to the total score.

A score system has been a part of the series since the beginning, with this being the original Sonic the Hedgehog, and virtually every game has followed suit.

Overview

 defeating , displaying how points will multiply each time an enemy is destroyed in succession, from .

Sonic defeating Badniks, displaying how points will multiply each time an enemy is destroyed in succession, from Sonic the Hedgehog (1991).

Throughout the Sonic the Hedgehog series, points have referred to an abstract quantity associated with the player. During gameplay, various actions can raise the number of points the player have. Such actions include collecting different items like Rings, hitting breakable objects, utilizing gimmicks like the Rainbow Rings, defeating enemies or bosses, or executing certain tricks like Trick Actions or Real-Time Interactions. Number notifications are usually seen on the screen afterwards, either popping out the collected item, destroyed target or close to the HUD. Earning a specific amount of points may grant the player extra lives or clear specific achievements/missions. In certain games, the player can multiply the points earned by hitting/defeating multiple enemies or breakable objects in a row. Providing multiple hits can as well result in a Combo which will grant more points the longer it last. In later games such as Sonic Adventure 2, Sonic Heroes and Sonic the Hedgehog (2006), the player can also earn variable trick points with classifications from events like defeating enemies consecutively or performing certain moves, such as the Light Speed Dash. Additionally, most 3D games will reset the score back to 0 when losing a life.

After completing a , all HUD calculations are added to the total score, from .

After completing a Zone, all HUD calculations are added to the total score, from Sonic the Hedgehog 2.

Depending on the game, when the player reaches the end of a level, the end-of-level tally is split into different categories based on the HUD point counters and/or other gameplay elements. Like previously mentioned, the player can earn extra lives, Continues or other features while the acquired points are calculated during the aggregation of the total score. Evaluation-wise, Points are used as quantitative indicators of success in gameplay, and in most games, the quantity of points determines what rank the player will get at the end of a level. In games such as Sonic the Hedgehog (8-bit), the final score tally aggregates all total scores from each Act of the game (including the Special Bonuses for each completed Special Stage) after the player has cleared the whole game.

Certain parts of the games may operate with their own score systems, such as Special Stages, Bonus Stages or mini-games, where the player earns points in a similar fashion, usually from Ring bonuses. In Special Stages specifically, the scores earned here will be calculated into the total score after exiting one. Different multiplayer modes may also award the players with points for their respective scores, which are tallied up upon finishing the multiplayer modes and may affect the selection of the multiplayer mode's winner. Arcade games may also feature high score lists which players can get their name on by getting enough points after clearing the gameplay.

There exist other forms of score categories that serve different gameplay purposes. Experience Points can be obtained from certain accomplishment and can be used to evolve the playable characters, while Gravity Points in Sonic Riders: Zero Gravity are stored in the GP Gauge and allow usage of Gravity Actions.

Scoring systems in games

Sonic the Hedgehog (1991)

16-bit

  • Every 50,000 points: 1-Up. (JP version on JP Mega Drives only)
  • Hitting Badniks/breakable blocks
    • First hit: 100 points.
    • Second hit: 200 points.
    • Third hit: 500 points.
    • Fourth through fifteenth hit: 1,000 points each.
    • Sixteenth hit and above: 10,000 points each.
  • Bumpers: 10 points constantly until the tenth hit.
  • Secret Bonus: 100,[note 1] 1000, or 10000 points each.
  • Defeating Dr. Eggman: 1,000 points.[1]
Special Stages
  • Ring Bonus: 100 points per Ring.
End-of-Zone tally
  • Ring Bonus: 100 points per Ring.
  • Time Bonus
    • < 0:29: 50,000 points.
    • 0:30 - 0:44: 10,000 points.
    • 0:45 - 0:59: 5,000 points.
    • 1:00 - 1:29: 4,000 points.
    • 1:30 - 1:59: 3,000 points.
    • 2:00 - 2:59: 2,000 points.
    • 3:00 - 3:59: 1,000 points.
    • 4:00 - 4:59: 500 points.
    • > 5:00: 0 points.

8-bit

Master System
Special Stages tally
  • Ring Bonus: 0-800 points per Ring. This score is added up 100 times for each Special Stage completed.
Final score tally

The score gathered through all the Acts, plus:

End-of-Zone tally
  • Ring Bonus: 100 points per Ring.
  • Time Bonus
    • < 0:29: 30,000 points.
    • 0:30 - 0:59: 10,000 points.
    • 1:00 - 1:29: 5,000 points.
    • 1:30 - 1:59: 3,000 points.
    • 2:00 - 2:29: 1,000 points.
    • 2:30 - 2:59: 500 points.
    • 3:00 - 4:59: 100 points.
    • > 5:00: 0 points.
Game Gear
  • Every 50,000 points: 1-Up.
  • Hitting Badniks: 100 points.
  • Hitting Monitors: 100 points.
  • Hitting Bumpers: 10 points.
  • Passing Goal Plate: 10, 100, 1000, or 10,000 points depending on the speed.
Special Stages tally
  • Ring Bonus: 0-800 points per Ring. This score is added up 100 times for each Special Stage completed.
Final score tally

The score gathered through all the Acts, plus:

End-of-Zone tally
  • Ring Bonus: 100 points per Ring.
  • Time Bonus
    • < 0:19: 300,000 points.
    • 0:20: 200,000 points.
    • 0:21: 100,000 points.
    • 0:22: 80,000 points.
    • 0:23: 50,000 points.
    • 0:24: 40,000 points.
    • 0:25 - 0:29: 30,000 points.
    • 0:30 - 0:59: 10,000 points.
    • 1:00 - 1:29: 5,000 points.
    • 1:30 - 1:59: 3,000 points.
    • 2:00 - 2:29: 1,000 points.
    • 2:30 - 2:59: 500 points.
    • 3:00 - 4:59: 100 points.
    • > 5:00: 0 points.

Sonic the Hedgehog 2

8-bit

End-of-Zone tally
  • Ring Bonus: 100 points per Ring.[3]
  • Time Bonus[note 3]
    • < 0:20: 300,000 points
    • 0:21: 250,000 points
    • 0:22: 200,000 points
    • 0:23: 150,000 points
    • 0:24: 100,000 points
    • 0:25: 90,000 points
    • 0:26: 80,000 points
    • 0:27: 70,000 points
    • 0:28: 60,000 points
    • 0:29: 50,000 points
    • 0:30 - 0:59: 39,000 - 10,000 points.
    • 1:00 - 1:49: 9,900 - 9,000 points.
    • 1:50 - 1:59: 100 points.
    • 2:00 - 2:49: 8,900 - 8,000 points.
    • 2:50 - 2:59: 100 points.
    • 3:00 - 3:49: 7,900 - 7,000 points.
    • 3:50 - 3:59: 100 points.
    • 4:00 - 4:49: 6,900 - 6,000 points.
    • 4:50 - 4:59: 100 points.
    • 5:00 - 5:49: 5,900 - 5,000 points.
    • 5:50 - 5:59: 100 points.
    • 6:00 - 6:49: 4,900 - 4,000 points.
    • 6:50 - 6:59: 100 points.
    • 7:00 - 7:49: 3,900 - 3,000 points.
    • 7:50 - 7:59: 100 points.
    • 8:00 - 8:49: 2,900 - 2,000 points.
    • 8:50 - 8:59: 100 points.
    • 9:00 - 9:49: 1,900 - 1,000 points.
    • 9:50 - 9:58: 100 points.
    • 9:59: 50,000 points.

16-bit

  • Every 50,000 points: 1-Up.
  • Hitting Badniks/breakable blocks
    • First hit: 100 points.
    • Second hit: 200 points.
    • Third hit: 500 points.
    • Fourth through fifteenth hit: 1,000 points each.
    • Sixteenth hit and above: 10,000 points each.
  • Bumpers: 10 points constantly until the tenth hit.
  • Drop Targets: 10 points constantly until the third hit.[note 4]
  • Slots: Eight sets of 10 points.
  • Defeating Dr. Eggman: 1,000 points.[4]
Special Stages
End-of-Zone tally
  • Ring Bonus: 100 points per Ring.
  • Time Bonus
    • < 0:29: 50,000 points.
    • 0:30 - 0:44: 10,000 points.
    • 0:45 - 0:59: 5,000 points.
    • 1:00 - 1:29: 4,000 points.
    • 1:30 - 1:59: 3,000 points.
    • 2:00 - 2:59: 2,000 points.
    • 3:00 - 3:59: 1,000 points.
    • 4:00 - 4:59: 500 points.
    • > 5:00: 0 points.
  • Perfect Bonus: 50,000 points after collecting every Ring.
  • 10,000 points or more at the end of an Act: Continue.[4]

Sonic the Hedgehog CD

  • Every 50,000 points: 1-Up.
  • Hitting Badniks[5]
    • First hit: 100 points.
    • Second hit: 200 points.
    • Third hit: 500 points.
    • Fourth through fifteenth hit: 1,000 points each.
    • Sixteenth hit and above: 10,000 points each.
  • Bumpers: 100 points constantly until the fifth hit.
  • Breakaway Bumper: 100 points.
  • Slots: Two sets of 100 points.
  • Robot transporter: 1,500 points.
  • Defeating Dr. Eggman: 1,000 points.[5]

Special Stages

  • Ring Bonus: 200 points per Ring.
  • Time Bonus: 200 points per second remaining.

End-of-Zone tally

  • Ring Bonus: 100 points per Ring.[5]
  • Time Bonus[5]
    • < 0:29: 50,000 points.
    • 0:30 - 0:44: 10,000 points.
    • 0:45 - 0:59: 5,000 points.
    • 1:00 - 1:29: 4,000 points.
    • 1:30 - 1:59: 3,000 points.
    • 2:00 - 2:59: 2,000 points.
    • 3:00 - 3:59: 1,000 points.
    • 4:00 - 4:59: 500 points.
    • > 5:00: 0 points.

Sonic Chaos

Clear Bonuses

Special Stages

  • Ring Bonus: 100 points per Ring.
  • Time Bonus: 10 x 100 points per remaining second.

End-of-Zone tally

Sonic 3 & Knuckles

  • Every 50,000 points: 1-Up.
  • Hitting Badniks/breakable blocks[note 6]
    • First hit: 100 points.
    • Second hit: 200 points.
    • Third hit: 500 points.
    • Fourth through fifteenth hit: 1,000 points each.
    • > Sixteenth hit: 10,000 points each.
  • Bumpers: 10 points constantly until the tenth hit.
  • Defeating miniboss/Dr. Robotnik: 1,000 points.
  • Hitting the bonus plate: 100 points.

Special Stages

  • Ring Bonus: 100 points per Ring.
  • Perfect Bonus: 50,000 points after collecting every Ring.

End-of-Zone tally

  • Ring Bonus: 100 points per Ring.
  • Time Bonus
    • < 0:59: 50,000 points.
    • 1:00 - 1:29: 10,000 points.
    • 1:30 - 1:59: 5,000 points.
    • 2:00 - 2:29: 4,000 points.
    • 2:30 - 2:59: 3,000 points.
    • 3:00 - 3:29: 1,000 points.
    • 3:30 - 9:58: 100 points.
    • 9:59 exactly: 100,000 points.

Sonic the Hedgehog Triple Trouble

Bonus Plate rewards

Clear Bonuses

Special Stages

  • Ring Bonus: 100 points per Ring.
  • Time Bonus: 100 points per remaining second.[note 7]

End-of-Zone tally

Knuckles' Chaotix

When at Max Rings (255)

  • Collecting Rings: 200 points.

Bonus Stages

  • 500pt blocks: 500 points.

Special Stages

End-of-Zone tally

  • Ring Bonus: 100 points per Ring.
  • Time Bonus
    • < 0:29: 50,000 points.
    • 0:30 - 0:44: 10,000 points.
    • 0:45 - 0:59: 5,000 points.
    • 1:00 - 1:29: 4,000 points.
    • 1:30 - 1:59: 3,000 points.
    • 2:00 - 2:59: 2,000 points.
    • 3:00 - 3:59: 1,000 points.
    • 4:00 - 4:59: 500 points.
    • > 5:00: 0 points.
  • Secret Bonus: 10,000 points per located Giant Ring of the Bonus Stage or hidden Monitor item.

Tails' Skypatrol

  • 10,000 and every 30,000 points after: 1-Up.
  • Hitting Bon Metal: 100 points.

End-of-Area tally

Enemies

Sonic 3D Blast

Special Stages

  • Ring Bonus: 100 points per Ring.
  • Emerald Bonus: 10,000 points per obtained Chaos Emerald.

End-of-Zone tally

  • Time Bonus
    • < 0:59: 10,000 points.
    • 1:00 - 1:59: 5,000 points.
    • 2:00 - 2:59: 2,500 points.
    • 3:00 - 3:59: 1,200 points.
    • 4:00 - 4:59: 600 points.
    • 5:00 - 5:59: 300 points.
    • 6:00 - 6:59: 100 points.
    • > 7:00: 0 points.
  • Ring Bonus: 100 points per Ring.
  • Flicky Bonus: 5,000 points for every set of 5 Flickies exported simultaneously.
  • Knuckles Bonus: 100 points per Ring shared with Knuckles.
  • Tails Bonus: 100 points per Ring shared with Tails.

Sonic Blast

Special Stages

End-of-Zone tally

  • Ring Bonus: 100 points per Ring.
  • Time Bonus[note 8]
    • < 0:59: 5,000 points.
    • 1:00 - 1:29: 4,000 points.
    • 1:30 - 1:59: 3,000 points.
    • 2:00 - 2:59: 2,000 points.
    • 3:00 - 3:59: 1,000 points.
    • 4:00 - 4:59: 500 points.
    • > 5:00: 0 points.

Sonic the Hedgehog Pocket Adventure

Special Stages

  • Ring Bonus: 100 points per Ring.
  • Clear Bonus: 20,000 points after obtaining a Chaos Emerald.

End-of-Zone tally

  • Time Bonus
    • < 0:29: 50,000 points.
    • 0:30 - 0:44: 10,000 points.
    • 0:45 - 0:59: 5,000 points.
    • 1:00 - 1:29: 4,000 points.
    • 1:30 - 1:59: 3,000 points.
    • 2:00 - 2:59: 2,000 points.
    • 3:00 - 3:59: 1,000 points.
    • > 4:00: 500 points.
  • Ring Bonus: 100 points per Ring.

Sonic Adventure

Action Stage

  • Enemy score
    • Badniks: 10 points.
    • Breakable structure: 10 points.
    • Defeating boss: 1,000 points.
  • Time score[note 9]
    • < 0:59: 5,000 points.
    • 1:00 - 1:40: 4,400 - 4,000 points.
    • 1:40 - 3:20: 4,000 - 3,000 points.
    • 3:20 - 5:00: 3,000 - 2,000 points.
    • 5:00 - 6:40: 2,000 - 1,000 points.
    • 6:40 - 8:20: 1,000 - 0 points.
    • > 8:20: 0 points.
  • Ring score: 10 points per Ring.

Big the Cat

Sub Games

Sonic Underground (LCD game)

  • Running into Sleet: 10 points
  • Using Super Sonic Spin on Sleet: 20 points
  • Running into Dingo: 20 points
  • Using Super Sonic Spin on Dingo: 30 points
  • Picking up the guitar: 30 points
  • Using the guitar to make Sleet or Dingo flee: 30 points
  • Picking up a musical note: 30 points
  • Running into Swatbot #1: 40 points
  • Riding the Hover Board: 40 points
  • Using Super Sonic Spin on Swatbot #1: 50 points
  • Running into Swatbots: 50 points
  • Calling for Sonia or Manic: 50 points
  • Using Super Sonic Spin on Swatbot #2: 60 points
  • Running into Dr. Robotnik: 70 points
  • Using Super Sonic Spin on Dr. Robotnik: 80 points
  • Collecting all musical notes: 200 "Bonus" points
  • Finding Queen Aleena: 500 "Bonus" points

Sonic Adventure 2

Score Classes
Enemies Score Class
2 100 SA2 Good
3 200 SA2 Nice
4 300 SA2 Great
5 400 SA2 Jammin'
6 500 SA2 Cool
7 600 SA2 Radical
8 800 SA2 Tight
9 1000 SA2 Awesome
10 1500 SA2 Extreme
11+ 2000 SA2 Perfect

Enemies

Enemy Score
Artificial Chaos P-1 200
Artificial Chaos P-100 200
Blue Eagle 500
Bomb Beetle 100
Bomb Wing 500
Boo 100
Boom Boo 300
Buzz Bomber 100
Cell 10
Chopper 100
E-1000 200
Float Type 200
Gohla 100
Gold Beetle 1000
Guard Type 200
Gum Hawk 200
Gun Beetle 100
Gun Hawk 200
Gun Hunter 100
Gun Wing 500
Hornet-3 100
Hornet-6 200
Hornet-9 300
Kiki 100
Laser Hawk 200
Laser Hornet 100
Laser Hunter 100
Mono Beetle 100
Phoenix 100
Rhino Cannon 100
Rhino Jet 100
Rhino Metal 100
Rhino Spike 100
Shield Hunter 200
Sky Hawk 500
Spark Beetle 100
Spring Beetle 100
Unidasu 100

Sonic Advance

Special Stages

  • Ring Bonus: 100 points per Ring.
  • Clear Bonus: 10,000 points after obtaining a Chaos Emerald.

End-of-Zone tally

  • Time Bonus[note 12]
    • < 0:29: 80,000 points.
    • 0:30 - 0:49: 50,000 points.
    • 0:50 - 0:59: 10,000 points.
    • 1:00 - 1:29: 5,000 points.
    • 1:30 - 1:59: 4,000 points.
    • 2:00 - 2:59: 3,000 points.
    • 3:00 - 3:59: 2,000 points.
    • 4:00 - 4:59: 1,000 points.
    • 5:00 - 5:59: 500 points.
    • > 6:00: 0 points.
  • Ring Bonus: 100 points per Ring.

Sonic Advance 2

  • Every 50,000 points: 1-Up.
  • Tricks: 100 points each.
  • Hitting Badniks: 100 points each.
  • Defeating Dr. Eggman: 1,000 points.
  • Passing Goal bar: 300 - 800 points based on how fast the player passes the bar. Also points depending on which sector the player stops on:
    • Yellow sector: 800 points.
    • Blue sector: 500 points.
    • Red sector: 100 points.

Special Stages

  • Ring Bonus: 100 points per Ring.
  • Clear Bonus: 10,000 points after obtaining a Chaos Emerald (no more than 99,900 points in total).

End-of-Zone tally

  • Time Bonus
    • < 0:29: 80,000 points.
    • 0:30 - 0:49: 50,000 points.
    • 0:50 - 0:59: 10,000 points.
    • 1:00 - 1:29: 5,000 points.
    • 1:30 - 1:59: 4,000 points.
    • 2:00 - 2:59: 3,000 points.
    • 3:00 - 3:59: 2,000 points.
    • 4:00 - 4:59: 1,000 points.
    • 5:00 - 5:59: 500 points.
    • > 6:00: 0 points.
  • Ring Bonus: 100 points per Ring.
  • SP Ring Bonus
    • 1,000 points per Special Ring.
    • 10,000 points with all Special Rings.

Sonic Heroes

Action Stages

  • Additional points for defeating multiple Badniks
    • 2 enemies: 400 points.
    • 3 enemies: 800 points.
    • 4 enemies: 1,000 points.
    • > 5 enemies: 2,000 points.
  • Destroying objects: 20 points.
  • Light Dashing trails of Rings
    • 4-5 Rings: 200 points.
    • 6-9 Rings: 400 points.
    • 10-19 Rings: 800 points.
    • 20+ Rings: 1,000 points.
  • Rainbow Ring: 1,000 points for leader, 800 points for other characters.
  • Level-Ups
  • Story items (Team Chaotix only)
    • Red torch: 10 points.
    • Other items: 100 points.

Special Stages

  • Collecting Spheres: 30 points.
  • Collecting Score Spheres: 500 points.
  • Gauge: 0 - 9,000 points depending on fill percentage.
  • Bonus Challenge
    • Linking combo: Additional percentage of points gained in a chain.
      • 1 - 9 Links: 0% of points gained.
      • 10 - 18 Links: 20% of points gained.
      • 19 - 27 Links: 40% of points gained.
      • 28 - 36 Links: 60% of points gained.
      • 37 - 44 Links: 80% of points gained.
      • > 45 Links: 100% of points gained.
    • Time Bonus: 100 points every 2 seconds remaining.
  • Emerald Challenge
    • Time Bonus: 0 - 40,000 points directly depending on time remaining.

Action Stage Results Screen

  • Level-Up Bonus: 500 points per character, maximum of 3.
  • Time Bonus[note 13]
    • < 1:30: 50,000 points.
    • 1:31 - 2:05: 42,720 - 40,000 points.
    • 2:05 - 4:10: 40,000 - 30,000 points.
    • 4:10 - 6:15: 30,000 - 20,000 points.
    • 6:15 - 8:20: 20,000 - 10,000 points.
    • 8:20 - 10:25: 10,000 - 0 points.

Shadow the Hedgehog

In Shadow the Hedgehog, aside from the Stages' Normal score (which takes points from collecting Rings, touching Item Boxes and so on), there are also two separate scores for Hero and Dark which increase based on the actions Shadow performs (eg. defeating Black Arms enemies or recover GUN Soldiers will net points for the player's Hero score, while defeating GUN Soldiers will grant Dark score points).

Stages

  • Rings: 10 Normal points each
  • Item Box Power-Ups: 200 Normal points each

Enemies

Group Enemy Points[14]
GUN Gun Beetle 100 Dark
GUN Soldier 150 Dark
GUN Soldier with shield 200 Dark
GUN Trooper 250 Dark
Gold Beetle 1000 Dark
GUN Helicopter 200 Dark
Giga Trooper 500 Dark
Big Foot Type B 1000 Dark
Ark Missile Turret 100 Dark
Big Foot Type A 500 Dark
Black Arms Black Warrior 150 Hero
Black Warrior with shield 200 Hero
Black Wing 100 Hero
Sand Worm 400 Hero
Death Leech 20 Hero
Black Hawk 200 Hero
Black Oak 800 Hero
Black Arms Gunship 500 Hero
Hammer Oak 1000 Hero
Death Worm 400 Hero
Black Assassin 400 Hero
Black Volt 200 Hero
Eggman Empire Egg Pawn 150 Normal
Egg Pierrot 200 Normal
Shadow Android 300 Normal
Egg Pawn with shield 200 Normal
N/A Artificial Chaos P-100 Varies, Hero

End of Stage tally

  • Dark mission: Dark score - Hero score + Normal score + Time Bonus[15]
  • Hero mission: Hero score - Dark score + Normal score + Time Bonus[15]
  • Normal mission: Normal score + Time Bonus[15]
  • Time Bonus: 50,000 points if the stage is completed in 1:30 or less, otherwise 50,000 - 80 x N, where N equals the elapsed time in seconds.[note 14]

Sonic Rush

Trick Actions

  • Basic Tricks
    • First chain: 200, 500, 900, 1,400, 1,900, 2,400, 2,900 points.
    • Second chain: 100, 250, 450, 700, 950, 1,200, 1,400 points.
    • Third chain: 50, 125, 225, 350, 475, 600, 725, 775 points.
    • Fourth chain: 25, 62, 112, 174, 236, 360 points.
    • Fifth chain: 12, 30, 54, 84, 114, 144, 174 points.
    • Sixth chain: 6, 15, 27, 42, 57, 72, 87 points.
    • Seventh chain: 3, 7, 13, 20, 27, 34, 41 points.
    • Eighth chain: 1, 1, 3, 6, 9, 12, 15 points.
    • Ninth+ chain: 0 points.
  • Grind Tricks
    • First chain: 100, 300, 1,100 points.
    • Second+ chain: 400, 800, 1,700 points.
  • Just Trick: 400 points.
  • Rainbow Rings: 400 points.

Result Screen

  • Act
    • Time Bonus: See sub-section below.
    • Trick Bonus: 1000 points per 4 Basic Tricks. Maximum Limit is 20000.
    • Ring Bonus: 10 points per Ring.
    • Speed Bonus: 1 point based on the player's speed. Maximum Limit is 10000.
  • Boss
    • Time Bonus: 10,000 - 45,000 points.
    • Ring Bonus: 1,000 points per Ring. (100 in Exception)

Rankings

Total Score Rank
Act Boss
> 100,000 > 50,000
S Rank (Sonic Rush)
80,000 - 99,999 40,000 - 49,999
A Rank (Sonic Rush)
40,000 - 79,999 30,000 - 39,999
B Rank (Sonic Rush)
< 39,999 < 29,999
C Rank (Sonic Rush)

Time Bonus

Zones Points awarded
85,000 80,000 75,000 65,000 55,000 45,000 35,000 20,000 5,000 0
Zone 1/2 Act 1 < 0:59:99 1:00:00 - 1:09:99 1:10:00 - 1:19:99 1:20:00 - 1:39:99 1:40:00 - 1:59:99 2:00:00 - 2:29:99 2:30:00 - 2:59:99 3:00:00 - 3:39:99 3:40:00 - 4:19:99 > 4:20:00
Zone 1/2 Act 2 < 1:19:99 1:20:00 - 1:29:99 1:30:00 - 1:39:99 1:40:00 - 1:59:99 2:00:00 - 2:29:99 2:30:00 - 2:59:99 3:00:00 - 3:29:99 3:30:00 - 3:59:99 4:00:00 - 4:29:99 > 4:30:00
Zone 2/4 Act 1 < 1:29:99 1:30:00 - 1:39:99 1:40:00 - 1:49:99 1:50:00 - 2:09:99 2:10:00 - 2:29:99 2:30:00 - 2:59:99 3:00:00 - 3:29:99 3:30:00 - 3:59:99 4:00:00 - 4:29:99 > 4:30:00
Zone 2/4 Act 2 < 1:59:99 2:00:00 - 2:09:99 2:10:00 - 2:19:99 2:20:00 - 2:39:99 2:40:00 - 2:59:99 3:00:00 - 3:29:99 3:30:00 - 3:59:99 4:00:00 - 4:39:99 4:40:00 - 5:19:99 > 5:20:00
Zone 3 Act 1 < 2:49:99 2:50:00 - 2:59:99 3:00:00 - 3:09:99 3:10:00 - 3:29:99 3:30:00 - 3:49:99 3:50:00 - 4:19:99 4:20:00 - 4:49:99 4:50:00 - 5:29:99 5:30:00 - 5:59:99 > 6:00:00
Zone 3 Act 2 < 3:39:99 3:40:00 - 3:49:99 3:50:00 - 3:59:99 4:00:00 - 4:19:99 4:20:00 - 4:39:99 4:40:00 - 4:59:99 5:00:00 - 5:29:99 5:30:00 - 5:59:99 6:00:00 - 6:29:99 > 6:30:00
Zone 4/1 Act 1 < 2:09:99 2:10:00 - 2:19:99 2:20:00 - 2:29:99 2:30:00 - 2:49:99 2:50:00 - 3:09:99 3:10:00 - 3:29:99 3:30:00 - 3:59:99 4:00:00 - 4:29:99 4:30:00 - 4:59:99 > 5:00:00
Zone 4/1 Act 2 < 2:59:99 3:00:00 - 3:09:99 3:10:00 - 3:19:99 3:20:00 - 3:39:99 3:40:00 - 3:59:99 4:00:00 - 4:19:99 4:20:00 - 4:49:99 4:50:00 - 5:29:99 5:30:00 - 5:59:99 > 6:00:00
Zone 5/6 Act 1 < 2:19:99 2:20:00 - 2:29:99 2:30:00 - 2:39:99 2:40:00 - 2:59:99 3:00:00 - 3:19:99 3:20:00 - 3:49:99 3:50:00 - 4:19:99 4:20:00 - 4:49:99 4:50:00 - 5:19:99 > 5:20:00
Zone 5/6 Act 2 < 2:49:99 2:50:00 - 2:59:99 3:00:00 - 3:09:99 3:10:00 - 3:29:99 3:30:00 - 3:49:99 3:50:00 - 4:19:99 4:20:00 - 4:49:99 4:50:00 - 5:29:99 5:30:00 - 5:59:99 > 6:00:00
Zone 6/5 Act 1 < 2:49:99 2:50:00 - 2:59:99 3:00:00 - 3:19:99 3:20:00 - 3:49:99 3:50:00 - 4:19:99 4:20:00 - 4:49:99 4:50:00 - 5:29:99 5:30:00 - 6:09:99 6:10:00 - 6:39:99 > 6:40:00
Zone 6/5 Act 2 < 2:49:99 2:50:00 - 2:59:99 3:00:00 - 3:19:99 3:20:00 - 3:49:99 3:50:00 - 4:19:99 4:20:00 - 4:49:99 4:50:00 - 5:29:99 5:30:00 - 6:09:99 6:10:00 - 6:39:99 > 6:40:00
Zone 7 Act 1 < 2:39:99 2:40:00 - 2:49:99 2:50:00 - 2:59:99 3:00:00 - 3:19:99 3:20:00 - 3:49:99 3:50:00 - 4:19:99 4:20:00 - 4:49:99 4:50:00 - 5:29:99 5:30:00 - 6:09:99 > 6:10:00
Zone 7 Act 2 < 2:49:99 2:50:00 - 2:59:99 3:00:00 - 3:19:99 3:20:00 - 3:49:99 3:50:00 - 4:19:99 4:20:00 - 4:49:99 4:50:00 - 5:29:99 5:30:00 - 6:09:99 6:10:00 - 6:39:99 > 6:40:00

Sonic the Hedgehog (2006)

Miscellaneous

  • Rings: One Ring equals ten points in score, but one collected Ring gives 100 points in total result.
  • Rainbow Rings: By going through a Rainbow Ring, one can collect points with a "Great!" word. One Rainbow Ring gives 1,000 points, two give 2,600, while three give 4,600, 8,000, 12,000, and so on.
  • Town Mission Dash Rings: 100 points.
  • Bronze and Silver Medals, and Disks: 1,000 points.
  • Presents: 1,000 points.
  • Getting Gauge Up Item Boxes: 200 points.
  • Enemy groups: If a group of robots are destroyed at once by objects, like the Explosive crates or Cylinders, or by destroying the group's leader. The player is given points depending on the number of them. For example; three enemies give 600 points, four enemies give 1100 points, five or more enemies give 1600 points, though it is not consistent. As in a section of Sonic's Aquatic Base, three robots can give 1600 points after activating a Cylinder, activating another one near another three robots gives 2800, then 4400, and finally 7400 with a "Radical" word, after destroying a total of twelve robots in a group of three simultaneously. Enemies that respawn after a set period of time do not award points.
  • Breakable objects: 20 points. Objects that respawn after a set period of time do not award points.
  • Spotlight: 1,000 points.
  • Targets: 300 points.
  • Boss: After defeating a boss, the player is awarded with 10000 points. Note that during Mephiles' first and second boss battle, the Shadows around the arena give no points when destroyed.

Stage Results Screen

  • Time Bonus: Every Stage and Boss starts with a "Base Clear Score", then for every second that passes a "Deduction score" is deducted until the time bonus reaches 0 Points. When the player clears a Stage, the game calculates the Time Score as follows: Time Score = Base Clear Score - [Deduction Score x Stage Clear Time (in seconds)]. Both the "Base Clear Score" and the "Deduction Score" vary by Stage and Boss. The Deduction Score is 40 for every main stage and 80 for all Bosses.
  • Stage clear points: Depending on the points collected and computed in the total score at the end of each stage, the player is given a Rank. Based on that Rank, the player is awarded with a specific amount of Rings they can use to buy upgrades from the Shop.
Story Stage/Boss Base Clear Score
Sonic Wave Ocean as Sonic 47,000
Egg-Cerberus 23,500
Dusty Desert 43,000
Silver 24,000
White Acropolis 50,000
Crisis City 47,000
Flame Core 50,000
Iblis 39,000
Radical Train 45,000
Egg-Genesis 28,000
Tropical Jungle 46,000
Wave Ocean as Tails 45,000
Kingdom Valley 31,000
Aquatic Base 23,000
Egg-Wyvern 51,000
Shadow White Acropolis 30,000
Egg-Cerberus 32,000
Kingdom Valley 55,000
Crisis City 50,000
Flame Core 49,000
Iblis 39,000
Tropical Jungle 52,000
Mephiles Phase 1 35,500
Radical Train 43,000
Silver 24,000
Aquatic Base 33,000
Wave Ocean 37,000
Dusty Desert 49,000
Mephiles Phase 2 34,000
Silver Crisis City 57,000
Iblis 1st Form 34,000
Tropical Jungle 46,000
Wave Ocean 50,000
Dusty Desert 64,000
Sonic 21,000
White Acropolis 41,000
Egg-Genesis 26,000
Radical Train 46,000
Shadow 30,000
Aquatic Base 59,000
Kingdom Valley 51,000
Flame Core 66,000
Iblis 3rd Form 34,000
Last End of the World 46,000
Solaris 66,400

Rankings

Minimum points Rank
Stage Boss
50,000[note 15] 30,000 S Rank (Sonic the Hedgehog (2006))
45,000 27,500 A Rank (Sonic the Hedgehog (2006))
25,000 B Rank (Sonic the Hedgehog (2006))
5,000 C Rank (Sonic the Hedgehog (2006))
0 D Rank (Sonic the Hedgehog (2006))
Minimum points (Town Missions) Rank
Any Mission Shadow's 6 Shadow's 8 Sonic's 16
30,000 40,000 50,000 40,000 S Rank (Sonic the Hedgehog (2006))
27,500 37,500 47,500 37,500 A Rank (Sonic the Hedgehog (2006))
25,000 35,000 45,000 35,000 B Rank (Sonic the Hedgehog (2006))
22,500 32,500 42,500 32,500 C Rank (Sonic the Hedgehog (2006))
0 D Rank (Sonic the Hedgehog (2006))

Enemies

Sonic and the Secret Rings

Sonic and the Secret Rings uses Experience Points (EXP) instead of the usual Score Points. There is no EXP Counter and EXP is only given after completing a Mission.

Mission Complete Screen

Clear Status / Number of Hits Multiplier
Mission Complete 0 hits x 2.0
1 hit x 1.5
2 - 3 hits x 1.2
4 - 5 hits x 1.1
> 6 hits x 1.0
Death
Mission Failed x 0.3

Stage Results Screen

Sonic Rush Adventure

Sea Stage

  • Rings: 100 points per Ring.[note 16]
  • Item Boxes: 500 points per box.[note 16]
    • Score Bonus: 1,000 points.
  • Wave Cyclone
  • Ocean Tornado
    • Cannonball: 100 points.
    • Enemy missiles: 100 points.
    • Flying enemy: 200 points.
    • Hovering enemy: 300 points.
    • Bombs: 300 points.
    • Islands: 600 points.
    • Purple enemy ship: 600 points.
    • Cyan enemy submarine: 800 points.
    • Green enemy submarine: 2,500 points.
    • Green enemy missile ship: 3,000 points.
    • Larger enemy ship: 5,000 points.
  • Aqua Blast
  • Deep Typhoon
    • Sliding Target: 20 points per slide.
    • Item Box: 200 points.
    • Green enemy ship: 100 points.
    • Green enemy ship (great shot): 200 points.
    • Bombs: 300 points.
    • Bombs (great shot): 400 points.
    • Shark: 600 points.
    • Shark (great shot): 800 points.
    • Fish Robot: 750 points.
    • Fish Robot (great shot): 1,000 points.

Act Stage

  • Air Tricks
    • First chain: 200, 600, 1,200, 2,000, 2,800, 3,000, 4,400, 5,200, 6,000, 7,200, 8,400, 9,000, 10,200 points.
    • Second chain: 100, 300, 600, 1,000, 1,400, 1,900, 2,200, 2,600 points.
    • Third chain: 50, 150, 300, 500, 700, 900, 1,100, 1,300 points.
    • Fourth chain: 25, 75, 150, 250, 350, 450, 550, 650 points.
    • Fifth chain: 12, 36, 73, 122, 171, 220, 269, 318 points.
    • Sixth chain: 6, 18, 36, 60, 84, 108, 136, 220, 269 points.
    • Seventh chain: 3, 9, 18, 30, 42, 54, 66, 78, 84 points.
    • Eighth chain: 1, 3, 7, 12, 17, 22, 27, 32, 54, 66 points.
    • Ninth+ chain: 0 points.
  • Grind Tricks: 100, 400, 1,700 points repeatedly.
  • Rainbow Rings: 400 points.

Results

  • Act Stage
    • Ring Bonus: 1,000 - 5,000 points depending on the amount of the Rings.
    • Trick Bonus: 1,000 - 20,000 points.
    • Time Bonus: 5,000, 20,000, 35,000, 45,000, 55,000, 65,000, 75,000, 80,000, or 85,000 points. The Bonus starts at 85,000 points and reduces by one stage every 5 or 10 seconds after an Act specific cutoff. This means the minimum of 5,000 points are given 35 or 70 seconds after the cutoff. For normal Acts the score stage gets reduced every 10 seconds, but for Hidden Islands it varies.
Act Time for 85,000 points Reduction after x seconds
Plant Kingdom Act 1 < 1:00 10
Plant Kingdom Act 2 < 1:00 10
Machine Labyrinth Act 1 < 1:20 10
Machine Labyrinth Act 2 < 1:20 10
Coral Cave Act 1 < 1:30 10
Coral Cave Act 2 < 2:00 10
Haunted Ship Act 1 < 1:40 10
Haunted Ship Act 2 < 1:40 10
Blizzard Peaks Act 1 < 1:20 10
Blizzard Peaks Act 2 < 1:40 10
Sky Babylon Act 1 < 2:00 10
Sky Babylon Act 2 < 2:00 10
Pirates' Island Act 1 < 2:00 10
Pirates' Island Act 2 < 2:30 10
Hidden Island 1 < 0:25 5
Hidden Island 2 < 0:25 5
Hidden Island 3 < 0:35 5
Hidden Island 4 < 0:50 5
Hidden Island 5 < 0:25 5
Hidden Island 6 < 0:45 5
Hidden Island 7 < 0:30 5
Hidden Island 8 < 1:10 10
Hidden Island 9 < 0:15 5
Hidden Island 10 < 0:40 5
Hidden Island 11 < 0:35 5
Hidden Island 12 < 0:30 5
Hidden Island 13 < 0:40 5
Hidden Island 14 < 0:35 5
Hidden Island 15 < 0:30 5
Hidden Island 16 < 1:00 10
  • Boss Stage
    • Ring Bonus: 1,000 - 5,000 points depending on the amount of the Rings.
    • Time Bonus: 10,000 - 45,000 points, varies by boss.

Rankings

Total Score Rank
Act Boss
100,000 - 110,000 50,000
S Rank (Sonic Rush Adventure)
80,000 - 99,999 40,000 - 49,999
A Rank (Sonic Rush Adventure)
30,000 - 79,999 30,000 - 39,999
B Rank (Sonic Rush Adventure)
< 29,999
C Rank (Sonic Rush Adventure)

Sonic Unleashed

Xbox 360/PlayStation 3

Miscellaneous
  • Rainbow Ring: Going through a Rainbow Ring awards the Player with 1,000 points. Previously used Rainbow Rings will not award points again, and Dash Rings give no points at all.
  • Action Chain: In Daytime stages if the player destroys enemies in succession, each enemy after the first gives 300 extra points.
  • Real-Time Interactions bonus: When jumping off of blue springs, Trick Jump Panels, or encountering Tornado Defense's robot troops, Real-Time Interactions are activated. Depending on their performance, the player will be awarded with a different quantity of points.
Stage Results Screen
  • Time Bonus: Every Act starts with a "Base Clear Score", then for every 0.01 seconds that passes a "Deduction score" is deducted until the time bonus reaches 0 Points. When the player clears an Act, the game calculates the Time Score as follows: Time Score = Base Clear Score - [Deduction Score x Stage Clear Time (in 0.01 seconds)]. Both the "Base Clear Score" and the "Deduction Score" vary by Stage, Act and Boss.
Base Game Stages Base Clear Score Deduction Score
Daytime Windmill Isle Act 1 120,000 1
Windmill Isle Act 2 75,000 1
Windmill Isle Act 3 70,000 1
Savannah Citadel Act 1 90,000 1
Savannah Citadel Act 2 412,500 55
Savannah Citadel Act 3 200,000 40
Rooftop Run Act 1 50,000 1
Rooftop Run Act 2 50,000 1
Rooftop Run Act 3 150,000 5
Cool Edge Act 1 160,000 4
Cool Edge Act 2 50,000 1
Dragon Road Act 1 160,000 4
Dragon Road Act 2 187,500 12.5
Dragon Road Act 3 150,000 15
Arid Sands Act 1 148,500 4.5
Arid Sands Act 2 200,000 25
Skyscraper Scamper Act 1 150,000 1
Skyscraper Scamper Act 2 90,000 1
Jungle Joyride Act 1 210,000 3
Jungle Joyride Act 2 50,000 1
Jungle Joyride Act 3 50,000 1
Nighttime Windmill Isle Act 1 108,000 0.3
Windmill Isle Act 2 144,000 0.8
Savannah Citadel Act 1 420,000 2
Savannah Citadel Act 2 144,000 0.8
Rooftop Run Act 1 135,000 0.5
Cool Edge Act 1 270,000 1
Dragon Road Act 1 270,000 1
Dragon Road Act 2 54,000 0.3
Arid Sands Act 1 216,000 0.6
Skyscraper Scamper Act 1 216,000 0.6
Jungle Joyride Act 1 270,000 1
Jungle Joyride Act 2 108,000 0.3
Other Eggmanland 540,000 1
Bosses Egg Beetle 36,000 1
Dark Gaia Phoenix 124,000 2
Egg Devil Ray 50,000 1
Dark Moray 100,000 1
Dark Guardian 75,000 1
Egg Lancer 180,000 6
Egg Dragoon 140,000 2
Perfect Dark Gaia 130,000 1
DLC Stages Base Clear Score Deduction Score
Daytime Windmill Isle Act 1-2 126,000 3.5
Windmill Isle Act 2-2 252,000 6
Windmill Isle Act 4 90,000 5
Savannah Citadel Act 1-2 120,000 2
Savannah Citadel Act 3-2 12,000 1
Savannah Citadel Act 4 144,000 12
Savannah Citadel Act 5 300,000 12
Rooftop Run Act 1-2 210,000 3.5
Rooftop Run Act 2-2 150,000 5
Rooftop Run Act 4 100,000 5
Rooftop Run Act 5 135,000 15
Cool Edge Act 1-2 252,000 4
Cool Edge Act 2-2 165,000 5
Cool Edge Act 3 320,000 40
Cool Edge Act 4 84,000 2
Dragon Road Act 1-2 260,000 5
Dragon Road Act 2-2 216,000 9
Dragon Road Act 4 100,000 2.5
Dragon Road Act 5 100,000 5.5
Arid Sands Act 1-2 96,000 2
Arid Sands Act 3 75,000 1.25
Skyscraper Scamper Act 1-2 180,000 3
Skyscraper Scamper Act 3 45,000 1.5
Jungle Joyride Act 1-2 210,000 3
Jungle Joyride Act 4 189,000 21
Jungle Joyride Act 5 200,000 25
Nighttime Windmill Isle Act 1-2 202,500 1.5
Windmill Isle Act 1-3 120,000 1
Savannah Citadel Act 3 115,000 1
Savannah Citadel Act 4 50,000 1
Rooftop Run Act 1-2 150,000 1
Rooftop Run Act 2 90,000 0.75
Cool Edge Act 2 180,000 1.5
Cool Edge Act 3 60,000 0.5
Dragon Road Act 1-2 202,500 0.75
Dragon Road Act 3 120,000 1
Arid Sands Act 2 144,000 1.2
Arid Sands Act 3 144,000 1.2
Skyscraper Scamper Act 2 180,000 1
Skyscraper Scamper Act 3 225,000 1.25
Jungle Joyride Act 1-2 200,000 1.25
Jungle Joyride Act 3 156,000 1.3
  • Ring Bonus: While Rings do not compute on the player's score, they are calculated on the result, where every Ring is worth 100 points.
  • Enemy Score: In Daytime stages this is part of the Score shown on screen, together with the Trick Score, while in Nighttime stages this is the only type of score that is shown on screen. This bonus depends on the defeated enemies in a stage.
  • Speed Bonus: Only in Daytime stages. Every time Sonic crosses a checkpoint an SPD value is shown measuring Sonic's speed. Each checkpoint determines the points this gives differently. At the Result Screen all these points together form the Speed Bonus. If Sonic loses a life the total SPD points are reset to 0.
  • Trick Score: Only in Daytime stages. This Score is part of the score shown on screen, together with the Enemy Score. This score includes Points given from Rainbow Rings and Real-Time Interactions.
  • Combo Bonus: Only in Nighttime stages. Combos are activated and maintained through attacking enemies with Skills. When building a combo, a counter for the current number of hits accumulated named the "Combo Counter" appears on the right side of the screen. Depending on the amount of Hits at the end of a Combo different amounts of Points are given.
Combo no. Points
11 100
26 300
51 500
76 750
101 1000
126 1500
151 1750
176 2000
201 2500
226 3000
251 3500
301 4000
351 4500
401 5000
451 7500
501 10000
551 11000
601 12500
651 15000
701 17500
751 20000
801 25000
851 30000
901 40000
951 50000
1001 100000
1251 150000
1501 200000
2001 250000
2501 300000
3001 350000
3501 400000
4001 450000
4501 500000
5001 300000
6001 350000
7001 400000
8001 450000
9001 500000
9999 1000000
  • Crush Bonus: Only in Nighttime stages. This Bonus depends on the amount of Objects broken in a level.
Tornado Defense
Enemies
Enemy Regular attack points Critical attack points
Daytime Nighttime
Egg Fighter 300 1500 6500
Egg Fighter: Shield 500 1500 6500
Egg Fighter: Shield (Spring shield) 500 N/A
Egg Fighter: Shield (Electric shield) 500 1500 6500
Egg Shooter 500 3000 7500
Egg Fighter: Knight (Electric shield) 800 5000 10000
Egg Fighter: Knight (Spring shield) 800 N/A
Egg Fighter: Sword 3000 8000
Little Fighter 500 N/A
Mole Cannon 1000
Spinner 200
Thunder Spinner 500
Egg Typhoon 300
Egg Blizzard 300
Egg Flame 300
Thunder Ball 400 250
Aero-Cannon 500
Gold Aero-Cannon 2000
Egg Shackle 200
Egg Launcher (V) 500
Egg Launcher (H) 800
Egg Launcher (H+V) 500
Nightmare 1000 6000
Deep Nightmare 3500 8500
Killer Bee 1500 6500
Red Killer Bee 3500 8500
Cure Master 2000 7000
Power Master 3000 8000
Fright Master 2500 7500
Fire Master 4000 9000
Lightning Master 3500 8500
Little Rex 300 N/A
Red Rex 350
Dark Fright 500
Dark Eel 4000
Big Mother 10000 20000
Titan 20000 40000
Evil Flower 300 N/A
Dark Bat 250
Dark Bat Sniper 400
Thunder Bat 400

Sonic and the Black Knight

Sonic the Hedgehog 4

Episode I/Metal

  • Hitting Badniks[note 17]/breakable objects
    • First hit: 100 points.
    • Second hit: 200 points.
    • Third hit: 400 points.
    • Fourth hit: 800 points.
    • Fifth+ hit: 1,600 points.
  • Bumpers: 10 points constantly until the tenth hit.
  • Slots: Eight sets of 1,000 points.
  • Drop Targets: 10 points constantly until the third hit.
  • Slot machines: 2,000 points per succeed slot line.
  • Defeating Dr. Eggman: 1,000 points.
Special Stages
  • Time Bonus: 100 points per remaining second.
  • Ring Bonus: 100 points per Ring.
End-of-Zone tally
  • Ring Bonus: 100 points per Ring.
  • Time Bonus: 80,000, 50,000, 10,000, 5,000, 4,000, 3,000, 2,000, 1,000, 500 or 0 points depending on Time. Varies by Act:
Zones Points awarded
80,000 50,000 10,000 5,000 4,000 3,000 2,000 1,000 500 0
Splash Hill Act 1 < 0:59:99 1:00:00 - 1:09:99 1:10:00 - 1:19:99 1:20:00 - 1:39:99 1:40:00 - 1:59:99 2:00:00 - 2:29:99 2:30:00 - 2:59:99 3:00:00 - 3:39:99 3:40:00 - 4:19:99 > 4:20:00
Splash Hill Act 2 < 1:09:99 1:10:00 - 1:19:99 1:20:00 - 1:29:99 1:30:00 - 1:49:99 1:50:00 - 2:09:99 2:10:00 - 2:39:99 2:40:00 - 3:09:99 3:10:00 - 3:49:99 3:50:00 - 4:29:99 > 4:30:00
Splash Hill Act 3 < 1:19:99 1:20:00 - 1:29:99 1:30:00 - 1:39:99 1:40:00 - 1:59:99 2:00:00 - 2:19:99 2:20:00 - 2:49:99 2:50:00 - 3:19:99 3:20:00 - 3:59:99 4:00:00 - 4:39:99 > 4:40:00
Splash Hill Boss < 0:39:99 0:40:00 - 0:44:99 0:45:00 - 0:49:99 0:50:00 - 0:59:99 1:00:00 - 1:09:99 1:10:00 - 1:29:99 1:30:00 - 1:49:99 1:50:00 - 2:19:99 2:20:00 - 2:49:99 > 2:50:00
Casino Street Act 1 < 1:19:99 1:20:00 - 1:29:99 1:30:00 - 1:39:99 1:40:00 - 1:59:99 2:00:00 - 2:19:99 2:20:00 - 2:49:99 2:50:00 - 3:19:99 3:20:00 - 3:59:99 4:00:00 - 4:39:99 > 4:40:00
Casino Street Act 2 < 2:09:99 2:10:00 - 2:19:99 2:20:00 - 2:29:99 2:30:00 - 2:49:99 2:50:00 - 3:09:99 3:10:00 - 3:39:99 3:40:00 - 4:09:99 4:10:00 - 4:49:99 4:50:00 - 5:29:99 > 5:30:00
Casino Street Act 3 < 2:29:99 2:30:00 - 2:39:99 2:40:00 - 2:49:99 2:50:00 - 3:09:99 3:10:00 - 3:29:99 3:30:00 - 3:59:99 4:00:00 - 4:29:99 4:30:00 - 5:09:99 5:10:00 - 5:49:99 > 5:50:00
Casino Street Boss < 0:59:99 1:00:00 - 1:04:99 1:05:00 - 1:09:99 1:10:00 - 1:19:99 1:20:00 - 1:29:99 1:30:00 - 1:49:99 1:50:00 - 2:09:99 2:10:00 - 2:39:99 2:40:00 - 3:09:99 > 3:10:00
Lost Labyrinth Act 1 < 1:39:99 1:40:00 - 1:49:99 1:50:00 - 1:59:99 2:00:00 - 2:19:99 2:20:00 - 2:39:99 2:40:00 - 3:09:99 3:10:00 - 3:39:99 3:40:00 - 4:19:99 4:20:00 - 4:59:99 > 5:00:00
Lost Labyrinth Act 2 < 2:49:99 2:50:00 - 2:59:99 3:00:00 - 3:09:99 3:10:00 - 3:29:99 3:30:00 - 3:49:99 3:50:00 - 4:19:99 4:20:00 - 4:49:99 4:50:00 - 5:29:99 5:30:00 - 6:09:99 > 6:10:00
Lost Labyrinth Act 3 < 1:59:99 2:00:00 - 2:09:99 2:10:00 - 2:19:99 2:20:00 - 2:39:99 2:40:00 - 2:59:99 3:00:00 - 3:29:99 3:30:00 - 3:59:99 4:00:00 - 4:39:99 4:40:00 - 5:19:99 > 5:20:00
Lost Labyrinth Boss < 1:39:99 1:40:00 - 1:44:99 1:45:00 - 1:49:99 1:50:00 - 1:59:99 2:00:00 - 2:09:99 2:10:00 - 2:29:99 2:30:00 - 2:49:99 2:50:00 - 3:19:99 3:20:00 - 3:49:99 > 3:50:00
Mad Gear Act 1 < 1:39:99 1:40:00 - 1:49:99 1:50:00 - 1:59:99 2:00:00 - 2:19:99 2:20:00 - 2:39:99 2:40:00 - 3:09:99 3:10:00 - 3:39:99 3:40:00 - 4:19:99 4:20:00 - 4:59:99 > 5:00:00
Mad Gear Act 2 < 2:59:99 3:00:00 - 3:09:99 3:10:00 - 3:19:99 3:20:00 - 3:39:99 3:40:00 - 3:59:99 4:00:00 - 4:29:99 4:30:00 - 4:59:99 5:00:00 - 5:39:99 5:40:00 - 6:19:99 > 6:20:00
Mad Gear Act 3 < 2:09:99 2:10:00 - 2:19:99 2:20:00 - 2:29:99 2:30:00 - 2:49:99 2:50:00 - 3:09:99 3:10:00 - 3:39:99 3:40:00 - 4:09:99 4:10:00 - 4:49:99 4:50:00 - 5:29:99 > 5:30:00
Mad Gear Boss < 1:19:99 1:20:00 - 1:24:99 1:25:00 - 1:29:99 1:30:00 - 1:39:99 1:40:00 - 1:49:99 1:50:00 - 2:09:99 2:10:00 - 2:29:99 2:30:00 - 2:59:99 3:00:00 - 3:29:99 > 3:30:00
E.G.G. Station < 5:59:99 6:00:00 - 6:04:99 6:05:00 - 6:09:99 6:10:00 - 6:19:99 6:20:00 - 6:29:99 6:30:00 - 6:49:99 6:50:00 - 7:09:99 7:10:00 - 7:39:99 7:40:00 - 8:09:99 > 8:10:00
  • 10,000 points or more at the end of an Act: 1-Up.

Episode II

  • Hitting Badniks[note 18]/breakable objects
    • First hit: 100 points.
    • Second hit: 200 points.
    • Third hit: 400 points.
    • Fourth hit: 800 points.
    • Fifth+ hit: 1,600 points.
  • Special Combination: 10 - 5,000 points based on player's performance.
  • Defeating Dr. Eggman/Metal Sonic: 1,000 points.
Special Stages
  • Time Bonus: It is calculated as: Time Score = Base Clear Score - [15 x Stage Clear Time (in 0.01 seconds)]. The Base Clear Score varies by Special Stage.
Stages Base Clear Score
Special Stage 1 107,500
Special Stage 2 107,500
Special Stage 3 115,000
Special Stage 4 107,500
Special Stage 5 145,000
Special Stage 6 145,000
Special Stage 7 190,000
  • Ring Bonus: 100 points per Ring.
End-of-Zone tally
  • Time Bonus: It is calculated as: Time Score = Base Clear Score - [Deduction Score x Stage Clear Time (in 0.01 seconds)]. The Base Clear Score and Deduction Score both vary by Act and Boss.
Zones Base Clear Score Deduction Score
Sylvania Castle Act 1 117,000 8
Sylvania Castle Act 2 115,000 5
Sylvania Castle Act 3 147,000 6
Sylvania Castle Boss 189,000 8
White Park Act 1 180,000 9
White Park Act 2 153,000 9
White Park Act 3 125,000 5
White Park Boss 181,000 8
Oil Desert Act 1 248,000 14
Oil Desert Act 2 189,000 12
Oil Desert Act 3 167,500 7
Oil Desert Boss 207,000 6
Sky Fortress Act 1 441,000 12
Sky Fortress Act 2 153,000 6
Sky Fortress Act 3 225,000 9
Sky Fortress Boss 189,000 9
Death Egg mk.II Act 1 153,000 4
Death Egg mk.II Boss 180,000 5
  • Ring Bonus: 100 points per Ring.
  • 10,000 points or more at the end of an Act: 1-Up.

Sonic Colors

Wii/Ultimate

Miscellaneous
x Stage length
Very short Short Medium Long Boss
Lost
tries
0 150,000 280,000 450,000 650,000 1,000,000
1 112,500 210,000 337,500 487,500 750,000
2 97,500 182,000 292,500 422,500 650,000
3 30,000 56,000 90,000 130,000 200,000
4 15,000 28,000 45,000 65,000 100,000
5 0
x Base Clear Score Deduction Score
Acts Very short 150,000 1,000
Short 320,000 1,100
Medium 465,000 1,200
Long 685,000 1,400
Bosses Rotatatron 1,000,000 5,000
Captain Jelly 950,000 2,600
Frigate Orcan 800,000 2,400
Refreshinator 1,000,000 5,000
Admiral Jelly 950,000 2,600
Frigate Skullian 800,000 2,400
Nega-Wisp Armor 465,000 1,200
Enemies

Nintendo DS

End-of-Zone tally
  • Ring Bonus: 1,000, if the Player has Rings at the End of an Act + 20 points per Ring.
  • Wisp Bonus: 130 points per collected Wisp. Collecting any Wisp Capsules, defeating Enemies and hitting Bosses give Wisps. Enemies give 1 Wisp, but that increases, the more Enemies in a chain the Player defeats.
  • Time Bonus: It is calculated as: Base Clear Score - [Deduction Score x Stage Clear Time (in 0.01 seconds)], this is then rounded up to be divisible by 10. That is the Time Score. The Base Clear Score and Deduction Score both vary by Act and Boss.
Stages Base Clear Score Deduction Score
Tropical Resort Act 1 146,000 8
Tropical Resort Act 2 146,000 8
Tropical Resort Boss 46,000 4
Sweet Mountain Act 1 178,000 8
Sweet Mountain Act 2 194,000 8
Sweet Mountain Boss 54,000 4
Starlight Carnival Act 1 178,000 8
Starlight Carnival Act 2 202,000 8
Starlight Carnival Boss 58,000 4
Planet Wisp Act 1 158,000 6
Planet Wisp Act 2 135,000 5
Planet Wisp Boss 62,000 4
Aquarium Park Act 1 194,000 8
Aquarium Park Act 2 164,000 6
Aquarium Park Boss 70,000 4
Asteroid Coaster Act 1 220,000 10
Asteroid Coaster Act 2 326,000 12
Asteroid Coaster Boss 70,000 4
Terminal Velocity Boss[note 19] 90,000 4
Nega Mother Wisp 50,000 1
Special Stages
  • Orb Bonus: 0 - 50,000 Points based on the number of Orbs collected.
  • Chain Bonus: 0 - 10,000 Points based on the highest Orb Chain achieved.
Missions
  • Score: The Score in Missions is based solely on the given Clear Time. The Score is calculated as: Multiplier x Clear Time (in 0.01 seconds). The Multiplier varies by Mission.
Missions Multiplier
Tropical Resort 1 12
Tropical Resort 2 3.3
Tropical Resort 3 3.5
Sweet Mountain 1 15
Sweet Mountain 2 6
Sweet Mountain 3 8
Starlight Carnival 1 8
Starlight Carnival 2 8
Starlight Carnival 3 10
Planet Wisp 1 8
Planet Wisp 2 18
Planet Wisp 3 5
Aquarium Park 1 5.7
Aquarium Park 2 2.7
Aquarium Park 3 8
Asteroid Coaster 1 8
Asteroid Coaster 2 14
Asteroid Coaster 3 3.3
Rankings
Rank Minimum Score
Act Boss Special Stage Mission
S Rank 80,000 30,000 50,000 20,000
A Rank 60,000 20,000 45,000 15,000
B Rank 40,000 10,000 40,000 10,000
C Rank 20,000 5,000 30,000 5,000
D Rank 0 0 0 0

Sonic X Shadow Generations

Sonic Generations

Console/PC
End-of-Zone tally
  • Ring Bonus: 50 points per Ring up to a maximum of 5,000 points at 100 Rings.
  • Time Bonus: It is calculated as: Base Clear Score - [Deduction Score x Stage Clear Time (in 0.01 seconds)], this is then rounded up to be divisible by 10. That is the Time Score. The Base Clear Score and Deduction Score both vary by Act and Boss.
Stages Base Clear Score Deduction Score
Green Hill Act 1 53,600 0.4
Green Hill Act 2 56,400 0.4
Chemical Plant Act 1 54,000 0.4
Chemical Plant Act 2 57,200 0.4
Sky Sanctuary Act 1 56,000 0.33 = 1/3
Sky Sanctuary Act 2 57,000 0.33 = 1/3
Speed Highway Act 1 56,000 0.33 = 1/3
Speed Highway Act 2 55,333.33 0.33 = 1/3
City Escape Act 1 55,333.33 0.33 = 1/3
City Escape Act 2 56,666.67 0.33 = 1/3
Seaside Hill Act 1 56,333.33 0.33 = 1/3
Seaside Hill Act 2 57,333.33 0.33 = 1/3
Crisis City Act 1 57,142.86 0.286 = 2/7
Crisis City Act 2 56,000 0.286 = 2/7
Rooftop Run Act 1 57,142.86 0.286 = 2/7
Rooftop Run Act 2 56,000 0.286 = 2/7
Planet Wisp Act 1 63,142.86 0.286 = 2/7
Planet Wisp Act 2 60,571.43 0.286 = 2/7
Bosses Base Clear Score Deduction Score
Metal Sonic 54,000 0.4
Metal Sonic (HARD) 54,400 0.4
Death Egg Robot 54,000 0.4
Death Egg Robot (HARD) 54,800 0.4
Shadow the Hedgehog 53,600 0.4
Shadow the Hedgehog (HARD) 65,200 0.4
Perfect Chaos 56,400 0.4
Perfect Chaos (HARD) 56,400 0.4
Silver the Hedgehog 57,200 0.4
Silver the Hedgehog (HARD) 58,000 0.4
Egg Dragoon 60,000 0.37 = 10/27
Egg Dragoon (HARD) 56,666.67 0.22 = 2/9
Time Eater 56,666.67 0.22 = 2/9
Time Eater (HARD) 57,586.21 0.23 = 20/87
Casino Night
Rankings
Minimum Score Perfect Bonus? Rank
50,000 Y
S Rank (Sonic Generations Console)
N
A Rank (Sonic Generations Console)
40,000 Y
N
B Rank (Sonic Generations Console)
30,000 Y
N
C Rank (Sonic Generations Console)
0 Y
N
D Rank (Sonic Generations Console)
Nintendo 3DS
End-of-Zone tally
  • Ring Bonus: 1,000, if the Player has Rings at the End of an Act + 10 points per Ring.
  • Time Bonus: It is calculated as: Time Score = Base Clear Score - [Deduction Score x Stage Clear Time (in 0.01 seconds)]. The Base Clear Score and Deduction Score both vary by Act and Boss.
Stages Base Clear Score Deduction Score
Green Hill Act 1 115,000 10
Green Hill Act 2 155,000 14
Casino Night Act 1 200,000 15
Casino Night Act 2 110,000 4
Mushroom Hill Act 1 215,000 15
Mushroom Hill Act 2 140,000 6
Emerald Coast Act 1 230,000 10
Emerald Coast Act 2 170,000 8
Radical Highway Act 1 174,000 8
Radical Highway Act 2 155,200 4
Water Palace Act 1 146,000 4
Water Palace Act 2 122,000 4
Tropical Resort Act 1 128,000 3
Tropical Resort Act 2 155,000 5
Bosses Base Clear Score Deduction Score
Metal Sonic 178,000 16
Big Arm 140,000 10
Shadow the Hedgehog 185,000 15
Biolizard 258,000 8
Silver the Hedgehog 207,500 21
Egg Emperor 131,000 3
Time Eater 206,000 4
Special Stages
  • Time: 207,500 - [25 x Stage Clear Time (in 0.01 seconds)].
  • Boost Bonus: Points based on the time that Boost was used.
Rankings
Minimum Score Rank
80,000
S Rank (Sonic Generations Console)
60,000
A Rank (Sonic Generations Console)
40,000
B Rank (Sonic Generations Console)
20,000
C Rank (Sonic Generations Console)
0
D Rank (Sonic Generations Console)

Shadow Generations

End-of-Zone tally
  • Ring Bonus: 10 points per Ring up to a maximum of 1,000 points at 100 Rings. Action Stage only.
  • Time Bonus: It is calculated as: 50,000 - [Deduction Score x Stage Clear Time (in 0.01 seconds)], this is then rounded up to be divisible by 10. That is the Time Score. The Deduction Score varies by Act and Boss.
Stages Deduction Score
Space Colony ARK Act 1 0.32
Space Colony ARK Act 2 0.52
Rail Canyon Act 1 0.35
Rail Canyon Act 2 0.64
Kingdom Valley Act 1 0.38
Kingdom Valley Act 2 0.51
Sunset Heights Act 1 0.32
Sunset Heights Act 2 0.54
Chaos Island Act 1 0.51
Chaos Island Act 2 0.61
Radical Highway Act 1 0.45
Radical Highway Act 2 0.51
Tokyo 0.45
Bosses Deduction Score
Biolizard 0.51
Biolizard (HARD) 0.45
Metal Overlord 0.63
Metal Overlord (HARD) 0.55
Mephiles the Dark 0.55
Mephiles the Dark (HARD) 0.59
Devil Doom / Neo Devil Doom 0.39
Rankings
Minimum Score Rank
40,000
Shadow Generations - (S-Rank)
38,000
Shadow Generations - (A-Rank)
36,000
Shadow Generations - (B-Rank)
33,000
Shadow Generations - (C-Rank)
0
Shadow Generations - (D-Rank)

Sonic Lost World

Wii U/PC

  • Rings: 100 points per Ring collected.[note 20]
  • Red Star Rings: 2,000 points.
  • Number Rings: 310 points for each individual ring.
  • Wisp Capsules: 100 points.
  • Capsules: 100 points.
  • Hitting Badniks:
    • First hit: 100 points.
    • Second hit: 200 points.
    • Third hit: 400 points.
    • Fourth hit: 800 points.
    • Fifth hit: 1,600 points each.
    • Sixth+ hit: 3,200 points each.
  • Hitting Badniks with the Flying Kick: 800 points.
  • Bumpers: 100 points constantly until the tenth hit.
  • Drop Targets: 100 points constantly until the third hit.[note 4]
  • Slots: Eight sets of 100 points.
  • Depositing Casino Tokens:
    • First Token: 100 points.
    • Second Token: 300 points.
    • Third Token: 500 points.
    • Fourth Token: 700 points.
    • Fifth Token: 900 points.
    • Sixth+ Token: 1000 points.
  • Defeating Bosses:
    • First battle with Zazz: 10,000 points.
    • Second battle with Zazz: 20,000 points.
    • First battle with Zomom: 30,000 points.
    • Second battle with Zomom: 40,000 points.
    • First battle with Master Zik: 50,000 points.
    • Second battle with Master Zik: 60,000 points.
    • First battle with Zeena: 70,000 points.
    • Second battle with Zeena: 80,000 points.
    • First battle with Zor: 90,000 points.
    • Second battle with Zor: 100,000 points.
    • First battle with Zavok: 110,000 points.
    • Second battle with Zavok: 120,000 points.
    • Deadly Six Zazz: 130,000 points.
    • Deadly Six Zomom: 140,000 points.
    • Deadly Six Master Zik: 150,000 points.
    • Deadly Six Zeena: 160,000 points.
    • Deadly Six Zor: 170,000 points.
    • Deadly Six Zavok: 180,000 points.
    • Eggrobo: 190,000 points.
End-of-Zone tally
  • Ring Bonus: 100 points per Ring.
  • Time Bonus: 100 points per Time remaining.

Nintendo 3DS

End-of-Zone tally
  • Ring Bonus: 100 points per Ring.
  • Animal Bonus: 200 points per rescued Animal.
  • Time Bonus: It is calculated as: Time Score = Base Clear Score - [Deduction Score x Stage Clear Time (in 0.01 seconds)]. The Base Clear Score and Deduction Score both vary by Stage.
Stages Base Clear Score Deduction Score
Windy Hill Tutorial 138,000 6
Windy Hill Zone 1 135,000 5
Windy Hill Zone 2 111,000 3
Windy Hill Zone 3 102,000 2
Windy Hill Boss 124,000 8
Windy Hill Extra 138,000 6
Desert Ruins Zone 1 178,580 6
Desert Ruins Zone 2 120,000 3
Desert Ruins Zone 3 138,000 3
Desert Ruins Boss 136,000 8
Desert Ruins Extra 138,000 2
Tropical Coast Zone 1 126,000 2
Tropical Coast Zone 2 126,000 2
Tropical Coast Zone 3 174,000 4
Tropical Coast Boss 136,000 4
Tropical Coast Extra 120,000 3
Frozen Factory Zone 1 136,410 4
Frozen Factory Zone 2 120,000 3
Frozen Factory Zone 3 102,000 1
Frozen Factory Boss 148,000 6
Frozen Factory Extra 184,730 12
Silent Forest Zone 1 138,000 3
Silent Forest Zone 2 102,000 1
Silent Forest Zone 3 300,000 5
Silent Forest Boss 130,000 3
Silent Forest Extra 90,000 1
Sky Road Zone 1 102,000 2
Sky Road Zone 2 144,000 2
Sky Road Zone 3 102,000 1
Sky Road Boss 130,000 3
Sky Road Extra 126,000 2
Lava Mountain Zone 1 138,000 3
Lava Mountain Zone 2 126,000 2
Lava Mountain Zone 3 126,000 2
Lava Mountain Boss 100,000 1
Lava Mountain Extra 162,000 2
Special Stages
  • Sphere Bonus: 50 points per Sphere.
  • Time: It is calculated as: Time Score = Base Clear Score - [Deduction Score x Time subtracted from Initial Time (in 0.01 seconds)]. The Base Clear Score, Deduction Score, and Initial Time vary by Special Stage.
Stages Base Clear Score Deduction Score Initial Time
Special Stage 1 130,000 5 300.00
Special Stage 2 107,500 5 240.00
Special Stage 3 92,500 5 180.00
Special Stage 4 152,000 8 200.00
Special Stage 5 152,000 16 100.00
Special Stage 6 296,000 32 100.00
Special Stage 7 100,600 12 200.00
Rankings
Rank Score
S Rank (Sonic Lost World Wii U)
80,000
A Rank (Sonic Lost World Wii U)
60,000
B Rank (Sonic Lost World Wii U)
40,000
C Rank (Sonic Lost World Wii U)
20,000
D Rank (Sonic Lost World Wii U)
0

Sonic Mania

  • Every 50,000 points: 1-Up.
  • Hitting Badniks/breakable blocks
    • First hit: 100 points.
    • Second hit: 200 points.
    • Third hit: 500 points.
    • Fourth - fifteenth hit: 1,000 points each.
    • Sixteenth+ hit: 10,000 points each.
  • Bumpers: 10 points constantly until the fifth hit.
  • Glass funnel of Studiopolis Zone Act 2: 10 points times up to six based on how long the player rolls on the funnel.
  • Defeating miniboss/main boss: 1,000 points.
  • Hitting Goal Post: 100 points.

Pinball Stage

Special Stages

  • Ring Bonus: 100 points per Ring.
  • Mach Bonus: Based on how many times the Gauge is filled up with Spheres.
    • Mach 1: 0 points.
    • Mach 2: 1,000 points.
    • Mach 3: 2,000 points.
    • Over Mach 3: 4,000 - 9,000 points.
  • Total score of at least 10,000 points: Continue.

End-of-Zone tally

  • Ring Bonus: 100 points per Ring.
  • Time Bonus
    • < 0:44: 10,000 points.
    • 0:45 - 0:59: 5,000 points.
    • 1:00 - 1:29: 4,000 points.
    • 1:30 - 1:59: 3,000 points.
    • 2:00 - 2:29: 2,000 points.
    • 2:30 - 2:59: 2,000 points.
    • 3:00 - 3:59: 1,000 points.
    • 4:00 - 4:59: 500 points.
    • 5:00 - 5:59: 100 points.
    • 6:00 - 9:58: 0 points.
    • 9:59 exactly: 100,000 points.
  • Cool Bonus: The amount of points that are earned for this bonus depends on number of times the player took damage.
    • 0 hits: 10,000 points.
    • 1 hit: 9,000 points.
    • 2 hits: 8,000 points.
    • 3 hits: 7,000 points.
    • 4 hits: 6,000 points.
    • 5 hits: 5,000 points.
    • 6 hits: 4,000 points.
    • 7 hits: 3,000 points.
    • 8 hits: 2,000 points.
    • 9 hits: 1,000 points.
    • 10+ hits: 0 points.

Sonic Runners

Sonic Forces

Collectibles and gimmicks

  • Rings: 100 Points per Ring collected.
  • Wisp Capsule: 800 Points. 0 Points if it contains Wisps that don't match the Avatar's current Wispon.
  • Star Post: The first post you activate awards you 5,000 points. Each consecutive Star Post doubles the bonus, i.e. the second checkpoint gives you 10,000, the third gives you 20,000, the fourth gives you 40,000, and so on.
  • Breakable objects: 100 Points.
  • Grinding Bonus: 1,000 Points per second.
  • "Good" during a real time interaction: 5,000 points
  • "Great" during a real time interaction: 30,000 Points
  • "Perfect" during a real time interaction: 70,000 Points
  • Rainbow Ring: 10,000 Points.
  • Double Boost bonus: 10,000 Points per second; 20,000 per second in Final Judgement
  • Monitors: 5,000 Points
  • Red Star Ring: 30,000 Points.
  • Number Rings: 1,000 Points for each individual ring as long as it's in order, and an extra 30,000 for collecting all five in the correct order
  • Silver Moon Rings: 1,000 Points for each individual ring, 30,000 for collecting all five before they disappear
  • Super Sonic bonus: 100,000 Points are awarded when Sonic first transforms

Casino Forest

Enemies

Bosses

  • Defeating Zavok: 20,000 Points.
  • Defeating Infinite (first bout): 250,000 Points.
  • Defeating Egg Dragoon: 300,000 Points.
  • Defeating Infinite (second bout): 350,000 Points.
  • Defeating Metal Sonic: 400,000 Points.
  • Defeating Infinite (final showdown): 450,000 Points.
  • Defeating Death Egg Robot: 1,000,000 Points.
  • Death Egg Robot's missiles during the Avatar's phase: 300 Points.

Stage Results Screen

Sonic Speed Simulator

Sonic Speed Simulator handles points slightly differently, instead of being reset every level you complete, it accumulates over time. It only appears in the Tornado Assault level.

Sonic Frontiers

In Sonic Frontiers although Cyber Space stages, the Cyber Space Challenge, and the Battle Rush do not use a point and score system, instead opting to give ranks by clear time only, Action Chain Challenges use a point system.

Sonic Superstars

Trivia

Notes

  1. Even though this Secret Bonus' icon states it gives 100 points, its real value is only 10 points each. The other Secret Bonus icons with 1000 and 10000 points each are accurate. This issue was fixed in the 2013 remaster.
  2. 2.0 2.1 Monitors that are in the Special Stages do not count for this Special Bonus.
  3. If the player manages to make a Bonus Panel display an image of Tails, the Time Bonuses points will increase by 20,000.
  4. 4.0 4.1 When coming in contact with the group of Drop Targets, hitting the third and any other Drop Target on the group afterwards for the third time grants 500 points.
  5. The Super Ring Monitors can only award points to the player when they are very individual and not in a group.
  6. Although the Iwamodokis award 100 points to the player when they self-destruct, these points are not added to the score. This was fixed in Sonic Origins.
  7. 7.0 7.1 This is calculated by taking 10,000 points and subtracting 100 times the time needed to complete the Act, rounded down to the nearest 10 seconds. This means a Time of 0:59 gives 10,000 - 100 x 5 = 9,500 points, and a Time of 1:00 gives 10,000 - 100 x 10 = 9,000 points.
  8. Time resets to 0:00 when entering a Special Stage.
    When reaching the section where the camera focuses on the goal, time stops. For example, if the player reaches that section at the 0:50 mark, then time will stop at that mark, meaning the player will always get 5,000 points no matter how much time passes.
  9. A Stage is started with a Time Bonus of 5000 from which 10 is subtracted every second until reaching 0. If a Stage is finished in under 1 minute the full 5000 are given anyway.
    Action Stages with E-102 Gamma have a timer counting down. Time Bonus is calculated based on remaining time after the player passes through the Action Stage. Big the Cat does not receive Time Bonuses in his Action Stages.
  10. In this Sub Game, destroying an enemy within one second of destroying the previous one multiplies the score up to 10x.
  11. The score multiplies as the player passes through multiple gates constantly.
  12. Egg Rocket Zone has a reversed calculating timer that is set to a five minute mark. This time limit appears three times in the Zone and will reset two times during the progression of the Zone. Despite this, the total time needed to beat the Zone is used for the Time Bonus, but with 3 minutes added to the usual Time requirements.
  13. The timer subtracts 80 points for every second used, from 1 minute and 31 seconds until 10 minutes and 25 seconds. However, if the player completes the stage in 1:30 or less, the player is awarded 50000 points.
  14. If a Stage is completed in over 10:25, no Time Bonus is awarded.
  15. Tails' Wave Ocean is an exception to this rule. Although the results screen tells the player that they need 50,000 points for get an S-rank, in that level, S-rank requires 55,000 points.
  16. 16.00 16.01 16.02 16.03 16.04 16.05 16.06 16.07 16.08 16.09 16.10 16.11 16.12 As the player builds up a Combo, the point multiplier will increase by one (x2, x3, and so on up to x9). Taking damage or missing a shot will reset the Combo.
  17. Slicers can activate self-destruction after they perform their attack pattern once. The player does not receive points if the Badnik does this.
  18. Badniks that get crushed by rolling snowballs in White Park Zone do not grant points.
  19. The time spent in the action stage beforehand is not counted.
  20. Recollected Rings also give 100 points.
  21. However, getting an Eggman bomb from the Combi Catcher afterwards will reset the total score back to zero.

References

  1. Sonic the Hedgehog (Sega Mega Drive) United States instruction booklet, pg. 10.
  2. Sonic the Hedgehog (Sega Game Gear) United States instruction booklet, pg. 7.
  3. 3.0 3.1 3.2 3.3 3.4 Sonic the Hedgehog 2 (Sega Game Gear) United States instruction booklet, pg. 10.
  4. 4.0 4.1 Sonic the Hedgehog 2 (Sega Genesis) United States instruction booklet, pg. 18.
  5. 5.0 5.1 5.2 5.3 Sonic the Hedgehog CD (Sega CD) United States instruction booklet, pg. 17.
  6. 6.0 6.1 Sonic Chaos (Sega Game Gear) United States instruction booklet, pg. 9.
  7. 7.0 7.1 Sonic Chaos (Sega Game Gear) United States instruction booklet, pg. 12.
  8. 8.0 8.1 Sonic the Hedgehog Triple Trouble (Sega Game Gear) United States instruction booklet, pg. 11.
  9. 9.0 9.1 Sonic the Hedgehog Triple Trouble (Sega Game Gear) United States instruction booklet, pg. 12.
  10. Sonic the Hedgehog Triple Trouble (Sega Game Gear) United States instruction booklet, pg. 16.
  11. 11.0 11.1 11.2 "トゥインクルパーク" (in Japanese). ソニックアドベンチャー オペレーションガイド. SoftBank. January 1999. p. 133. ISBN 978-4757203006.
  12. 12.00 12.01 12.02 12.03 12.04 12.05 12.06 12.07 12.08 12.09 12.10 "アイスキャップ" (in Japanese). ソニックアドベンチャー オペレーションガイド. SoftBank. January 1999. pp. 134–135. ISBN 978-4757203006.
  13. 13.0 13.1 13.2 13.3 13.4 13.5 "ホットシェルター" (in Japanese). ソニックアドベンチャー オペレーションガイド. SoftBank. January 1999. p. 137. ISBN 978-4757203006.
  14. Kaizen Media Group (22 November 2005). "Enemies". Shadow the Hedgehog: Prima Official Game Guide. Prima Games. pp. 90-91. ISBN 978-0761551959.
  15. 15.0 15.1 15.2 Shadow the Hedgehog (Nintendo GameCube) United States instruction booklet, pg. 24.
  16. 16.0 16.1 BradyGames (16 November 2010). "The Basics". Sonic Colors: BradyGames Official Strategy Guide. BradyGames. p. 7. ISBN 978-0744012583.